DMCA Policy
OpenSim World’s Fair does not actively restrict, review, or monitor content that is brought into OpenSim World’s Fair. OS World’s Fair does not support the copying or permission modification of any creator's copyrighted content. However, it is impossible to check all items brought into or out of this grid and we are not responsible for any copied or modified content that does exist or may be imported in the future.
If you are a creator who believes your copyrighted content is used illegally on our grid, please contact a member of the OpenSim World’s Fair staff. If there is a legitimate DMCA (Digital Millennium Copyright Act) order issued on any content within the OpenSim World’s Fair, we will comply with this by removing the listed content from all regions and avatars possessing them.
Tips for Optimised Building
- Be mindful of the height limit for smaller parcels
- Recompile scripts when you rez them (not the same as resetting)
- Land Impact count isn't accurate in ubODE, especially for mesh, the size and complexity can affect the LI number. Ask us more about this if you have questions.
- All moving objects need to be phantom
- If you have scripts that can be removed after setup like rotating scripts, gifs, animesh etc... please remove them. If the script has to stay, like many do, that's fine.
- Please don't block the sidewalks
- We have noticed some flickering from a distance, this happens when two prims are too close together. Not only is it unattractive it also causes extra work for the server as it doesn’t know which prim to render and it goes back and forth between the two. If you need help fixing it let us know and we can guide you.
OpenSim Worlds Fair © 2024